

For example it is not advisable to get into close combat with vampires who can even drain a character level from your heros. Sometimes in case 4 different hostile groups attack, it can be tactically clever that the own close combat fighters leave one member of the weaker, but close enemy groups alive and only defend themselves until the really dangerous enemies standing further away have been eliminated or diminished by bards or magicians. Of course also the magician can defeat such enemies with magic spells especially when facing dangerous creatures you can let the bard and the magical chars attack the same group, make assurance double sure! You will of course let the close combat fighters on positions 1-3 attack at first the enemies in their reach, of which most harm can come. If the bard as a weak character in close combat is used correctly, he is a very strong character on positions 4-6 in the party list. This item is used during the fight with USE. For a short shrift with disliked enemy groups (and also for groups with many members) a bard with flame horn or the like is very effective. The next target should be the enemies, which can poison, wither, lame or petrify you etc. dragons, demons), because dragon fire and demon breath also hits the whole party. The same goes for creatures that have "breathing" as fighting technique (e.g. But you should save that until you have very strong chars.įight:' First the magically talented enemies should be eliminated, as they can harm the whole group with their spells. without magician or close combat fighter. If that combination is not fancy enough for you, test your own cominations and check how far you can get e.g. 5 and 6' from the two beginner magician classes Conjurer/Magician each one. 1.Paladin/Warrior, 2.Monk, 3.Hunter/Rogue), on No. 1-3 close combat fighters (no matter which ones, e.g. For the beginning, the following combination is suggested: Nos. chant5 improves the armour class of the whole party. You should also have a bard with you, as he can do wonders with his chants, e.g. If the summon dies, you just conjure a new one. Such a summoned party member is placed as the 7th member without any number at the front line in the summon slot S and will accordingly take a lot of hits which otherwise would be aimed at a close combat fighter. Furthermore he can conjure different types of summons. For boosting up hit points in dungeons, a conjurer should be in the team, as he can do healing spells, even with an effect on the whole group after some skilling. If you want to do something in taverns/temples/at the weapon dealer/ in the review board or at quest places, you will be shown the possible keystrokes.Ĭombining the party: Heavy is the head that wears the crown, as you can only have a maximum of 6 characters in the party.

THE BARDS TALE DISK PC
The function keys F1-F4 logically refer to the C64 keyboard (if you play in emulator VICE, there is always an odd F-key identical to the following even key, PC F1 and PC F2 are both C64 F1). "Party-Attack" (members of the party fight against each other) Go to the right (without changing the direction of sight) Go to the left (without changing the direction of sight) Walk forwards in viewing direction (if need be enter a building)ī) during the fight scroll: scroll fasterī) during the fight scroll: scroll slower The controls are completely done over the keyboard.It is possible to play with the prefab characters on the character disk, the so-called "ATEAM". The characters on positions 4-6 can fight the enemies with magic spells, items or bard chants, even those standing too far away for the melee fighters. Fight: Only the first 3 characters can get into close combat by attacking the two closest hostile groups.General things about the course of the game when using VICE the game needs to b e loaded with the options "True Drive Emulation" ON and "Virtual Device Traps" OFF. Emulator players need to take care of the fact, that parts of the programme need constant reloading.Sound: Except for one voice music in the title screen and the bard chants there is no sound. Fights are described as vertical scroll text in the input/output window. If you encounter monsters, an animated image of the monster type, which is closest to the party, will be shown. While moving through the labyrinths you get shown a simple 3D graphic of the surroundings. Graphics: The game screen is divided into four parts: a window for the happening (upper left), a magic symbol bar directly right to it (here black, see image further below), the party overview (bottom) and an input/output window (upper right). an animation from the game (German version).
